SURVIVOR GAME RULES

Objective

The goal of Survivor is to survive waves of enemies for as long as possible while upgrading your character's weapons to defeat increasingly difficult foes.

Setup

Character

Players start with a basic character and three weapon options are offered to them.

Environment

The game is played in a closed arena where enemies spawn in waves.

Enemies

Various types of enemies will spawn, each with different behaviors and strengths.

Gameplay

Movement and Combat

  • The character moves under player control within the arena.
  • The character's weapon fires automatically at nearby enemies, focusing on the closest one.

Waves of Enemies

  • Enemies spawn in waves, with each wave becoming more challenging than the last.
  • Boss enemies may appear at specific intervals, requiring more strategy and firepower to defeat.

Collecting Emeralds and Health Orbs

  • As enemies are defeated, they drop emeralds. Boss Enemies drop more emeralds and a health orb.
  • Collect these items to level up and gain health.

Leveling Up and Upgrading

  • As the character levels up, players can choose from a selection of new weapons.
  • If you pick 2 tiers of the same weapons, they will merge and upgrade to a new level.
  • There are 5 weapon levels: common, uncommon, rare, epic, and legendary.
  • Choose upgrades wisely to match the increasing difficulty of enemies.

Surviving

  • The objective is to survive as many waves as possible.
  • Players must balance area weapons and single-target weapons to avoid being overwhelmed by enemy numbers.
  • You should survive 5 minutes to win the game.

Health and Healing

  • The character has a limited amount of health.
  • Health can be restored by collecting health orbs.
  • If the character’s health reaches zero, the game ends.

Weapons

  • Axe: A heavy axe that arcs through the air
  • Boomerang: A returning projectile that hits multiple targets
  • Grenade: Explosive with a wide area of effect
  • Kunai: Bounces between enemies
  • Laser Gun: Fires laser beams, pierce through enemies
  • Molotov: A throwable incendiary that spreads fire
  • Pistol: Higher rarities come with piercing bullets
  • Rocket Launcher: Fires explosive rockets that deal area damage
  • Saw Blade: A spinning blade that shreds through enemies
  • Shotgun: A powerful close-range firearm with a widespread
  • Shuriken: Sharp throwing stars for rapid, burst attacks
  • SMG: A submachine gun with a high rate of fire
  • Sound Blast: Emits a sound wave that knocks back enemies
  • Sword: A quick, direct strike that hits and returns swiftly
  • Taser: Stuns enemies with an electric shock, disabling them temporarily
Cards Points
Score Per Damage: 0.1
Score Per Kill streak: 10
Survive Score: 500