Mahjong

Objective

The goal of Mahjong is to clear the entire board by matching pairs of identical tiles. Pick only free tiles, keep your dock from filling up, and clear all tiles before the time runs out to achieve the highest score.

Setup

  • Board: Tiles are stacked in layers. Tiles underneath become available only when the tiles covering them are cleared.
  • Collection Dock: A bar at the bottom with 4 slots where tiles wait to be matched.
  • Undo Button: Sends your last tile from the dock back to the board. It can be used a limited number of times per game.
  • Timer: A session timer counts down from the start of the game.

Gameplay

Free Tiles

  • A tile is free when no tile lies on top of it and at least its left or right side is open.
  • Only free tiles can be picked. Tapping a blocked tile makes it shake and resets your multiplier.

Matching Tiles

  • Tap a free tile to move it to the collection dock.
  • When 2 identical tiles meet in the dock, they are matched and removed, opening up the tiles beneath them.
  • Tap a tile in the dock to highlight its matching tiles on the board.

Dock Management (Overfill)

  • Be careful not to fill all 4 slots in the collection dock without making a match.
  • Undo can only take back tiles placed since your last match.
  • If the dock is full and no match can be made, even with Undo, the game ends.

Scoring

Your score is influenced by four main factors:

Tile Collection Score

  • Points are awarded for each tile you move to the dock.

Match Score

  • Points are awarded for every pair you successfully match.

Multiplier Bonus

  • Collecting tiles and making matches fills your multiplier bar, up to x5. The bar slowly drains over time.
  • Tapping a blocked tile resets the multiplier.

Undo

  • Using Undo removes the points that tile earned.

Time Bonus

  • Clearing the entire board grants a bonus based on the remaining time on the clock.

Level Completion

  • Victory: All tiles have been cleared from the board.
  • Defeat (Full Dock): The collection dock is full and no match can be made.
  • Defeat (Time's Up): The timer reaches zero before all tiles have been cleared.