SHAPE MERGE
Objective
Drop shapes into the container and merge identical ones to create higher-level shapes. Build the largest
possible shape in the progression cycle and achieve the highest score before time runs out.
Setup
- The game takes place inside a container where shapes are dropped.
- Shapes follow a predefined shape progression cycle, displayed in the bottom UI.
- A session timer counts down from the start of the game.
- The game ends if shapes reach the top boundary line of the container.
Gameplay
Dropping Shapes
- Drag your finger to aim and release to drop one shape at a time into the container.
Physics Interaction
- Shapes are affected by gravity and physics.
- They can roll, bounce, and stack on top of each other.
- The way shapes settle influences future merges.
Merging Shapes
- When two shapes of the same type touch, they automatically merge.
- The merge creates a new shape that is next in the progression cycle.
- The new merged shape appears at the merge position.
Combo Merges
- Merges can trigger additional merges if newly formed shapes touch identical ones.
- Strategic placement can create chain reactions for higher scores.
Scoring
Your total score consists of:
Merge Score
Points are awarded when shapes merge. Higher-level shapes grant more points.
Combo Score
Consecutive merges in a short sequence increase your total score.
Game Over
- Any shape crosses the top boundary line of the container.
- The session timer reaches zero.