SHAPE MERGE

Objective

Drop shapes into the container and merge identical ones to create higher-level shapes. Build the largest possible shape in the progression cycle and achieve the highest score before time runs out.

Setup

  • The game takes place inside a container where shapes are dropped.
  • Shapes follow a predefined shape progression cycle, displayed in the bottom UI.
  • A session timer counts down from the start of the game.
  • The game ends if shapes reach the top boundary line of the container.

Gameplay

Dropping Shapes

  • Drag your finger to aim and release to drop one shape at a time into the container.

Physics Interaction

  • Shapes are affected by gravity and physics.
  • They can roll, bounce, and stack on top of each other.
  • The way shapes settle influences future merges.

Merging Shapes

  • When two shapes of the same type touch, they automatically merge.
  • The merge creates a new shape that is next in the progression cycle.
  • The new merged shape appears at the merge position.

Combo Merges

  • Merges can trigger additional merges if newly formed shapes touch identical ones.
  • Strategic placement can create chain reactions for higher scores.

Scoring

Your total score consists of:

Merge Score

Points are awarded when shapes merge. Higher-level shapes grant more points.

Combo Score

Consecutive merges in a short sequence increase your total score.

Game Over

  • Any shape crosses the top boundary line of the container.
  • The session timer reaches zero.